module Base
{
	model LyingBroom
	{
		mesh = Weapons/2Handed/SIBroom,
		texture = Weapons/2Handed/Broom,

		attachment world
		{
			offset = 0.0000 0.3010 0.0000,
			rotate = 0.0000 90.0000 0.0000,
		}
	}

	model LyingPlunger
	{
		mesh = Weapons/1Handed/SIPlunger,
   		texture = Weapons/1Handed/Plunger,

		attachment world
		{
			offset = 0.0000 0.1620 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	model LyingGuitar_Acoustic
	{
		mesh = Weapons/2Handed/SIGuitar_Acoustic,
		texture = Weapons/2Handed/Guitar_Acoustic,

		attachment world
		{
			offset = 0.0000 0.2800 -0.0650,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model LyingGuitar_ElectricBassBlack
	{
		mesh = Weapons/2Handed/SIGuitar_ElectricBassBlack,
		texture = Weapons/2Handed/Guitar_ElectricBassBlack,

		attachment world
		{
			offset = 0.0000 0.3050 -0.0250,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model LyingGuitar_ElectricBassBlue
	{
		mesh = Weapons/2Handed/SIGuitar_ElectricBassBlue,
		texture = Weapons/2Handed/Guitar_ElectricBassBlue,

		attachment world
		{
			offset = 0.0000 0.3050 -0.0250,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model LyingGuitar_ElectricBassRed
	{
		mesh = Weapons/2Handed/SIGuitar_ElectricBassRed,
		texture = Weapons/2Handed/Guitar_ElectricBassRed,

		attachment world
		{
			offset = 0.0000 0.3050 -0.0250,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model LyingGuitar_ElectricBlack
	{
		mesh = Weapons/2Handed/SIGuitar_ElectricBlack,
		texture = Weapons/2Handed/Guitar_ElectricBlack,

		attachment world
		{
			offset = 0.0000 0.2900 -0.0250,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model LyingGuitar_ElectricBlue
	{
		mesh = Weapons/2Handed/SIGuitar_ElectricBlue,
		texture = Weapons/2Handed/Guitar_ElectricBlue,

		attachment world
		{
			offset = 0.0000 0.2900 -0.0250,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model LyingGuitar_ElectricRed
	{
		mesh = Weapons/2Handed/SIGuitar_ElectricRed,
		texture = Weapons/2Handed/Guitar_ElectricRed,

		attachment world
		{
			offset = 0.0000 0.2900 -0.0250,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model LyingViolin
	{
		mesh = Weapons/1Handed/SIViolin,
		texture = Weapons/1Handed/Violin,

		attachment world
		{
			offset = 0.0000 0.1300 0.0000,
			rotate = -56.0000 90.0000 56.0000,
		}
	}

	model LyingBanjo
	{
		mesh = Weapons/1Handed/SIBanjo,
		texture = Weapons/1Handed/Banjo,

		attachment world
		{
			offset = 0.0000 0.2050 -0.0350,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model LyingClassicGuitarCase_Ground
	{
		mesh = WorldItems/SIGuitarCase_Ground,
		texture = clothes/bag/ClassicGuitarCase,
		scale = 0.4,

		attachment world
		{
			offset = 0.0240 0.0000 0.0000,
			rotate = 0.0000 90.0000 0.0000,
		}
	}

	model LyingExtinguisher
	{
		mesh = WorldItems/Extinguisher_test4,
		texture = WorldItems/Extinguisher,
		scale = 0.5,
	}

	model LyingHockeyStick
	{
		mesh = Weapons/2Handed/SIHockeyStick,
		texture = Weapons/2Handed/HockeyStick,

		attachment world
		{
			offset = 0.0000 0.2800 0.0000,
			rotate = 0.0000 90.0000 0.0000,
		}
	}

	model LyingIceHockeyStick
	{
		mesh = Weapons/2Handed/SIIceHockeyStick,
		texture = Weapons/2Handed/IceHockeyStick,

		attachment world
		{
			offset = 0.0000 0.3000 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model LyingLaCrosseStick
	{
		mesh = Weapons/2Handed/SILaCrosseStick,
		texture = Weapons/2Handed/LaCrosseStick,
		attachment world
		{
			offset = 0.0000 0.3200 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model LyingPickAxe
	{
		mesh = Weapons/2Handed/SIPickAxe,
		texture = Weapons/2Handed/PickAxe,

		attachment world
		{
			offset = 0.0000 0.2400 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	model LyingCanoePadel
	{
		mesh = Weapons/2Handed/SICanoePadel,
		texture = Weapons/2Handed/CanoePadel,

		attachment world
		{
			offset = 0.0000 0.2970 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model LyingCanoePadelX2
	{
		mesh = Weapons/2Handed/SICanoePadelX2,
		texture = Weapons/2Handed/CanoePadelX2,

		attachment world
		{
			offset = 0.0000 0.1800 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model LyingSnowShovel
	{
		mesh = Weapons/2Handed/SISnowShovel,
		texture = Weapons/2Handed/SnowShovel,

		attachment world
		{
			offset = 0.0000 0.2580 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model LyingShovel
	{
		mesh = Weapons/2Handed/SIShovel,
		texture = Weapons/2Handed/Shovel,

		attachment world
		{
			offset = 0.0000 0.2270 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model LyingShovel02
	{
		mesh = Weapons/2Handed/SIShovel02,
		texture = Weapons/2Handed/Shovel02,

		attachment world
		{
			offset = 0.0000 0.2450 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model LyingGardenHoe
	{
		mesh = Weapons/2Handed/SIGardenHoe,
		texture = Weapons/2Handed/GardenHoe,

		attachment world
		{
			offset = 0.0000 0.2800 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model LyingPillow_Ground
    {
        mesh = WorldItems/SIPillow0,
        texture = Pillow,
        scale = 0.35,
    }
	model HighPillow_Ground
    {
        mesh = WorldItems/SIPillow45,
        texture = Pillow,
        scale = 0.35,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 45.0000 0.0000 0.0000,
		}
    }
	model LyingLeafRake
	{
		mesh = Weapons/2Handed/SILeafRake,
		texture = Weapons/2Handed/LeafRake,

		attachment world
		{
			offset = 0.0000 0.3100 0.0000,
			rotate = 0.0000 90.0000 0.0000,
		}
	}
	model LyingRake
	{
		mesh = Weapons/2Handed/SIRake,
		texture = Weapons/2Handed/Rake,

		attachment world
		{
			offset = 0.0000 0.3000 0.0000,
			rotate = 0.0000 90.0000 0.0000,
		}
	}
	model LyingGardenFork
	{
		mesh = Weapons/2Handed/SIGardenFork,
		texture = Weapons/2Handed/GardenFork,

		attachment world
		{
			offset = 0.0000 0.2600 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model LyingDoll
	{
		mesh = WorldItems/SIDoll,
		texture = WorldItems/Doll,
		scale = 0.4,
	}
	model LyingMirror
	{
		mesh = WorldItems/SIMirror,
		texture = WorldItems/Mirror,
		scale = 0.6,
	}
	model LyingPurse_Ground
    {
        mesh = WorldItems/Clothing/Purse_Ground,
        texture = clothes/bag/Purse,
        scale = 0.4,
    }
	model LyingGolfClub
	{
		mesh = Weapons/1Handed/SIGolfClub,
		texture = Weapons/1Handed/GolfClub,

		attachment world
		{
			offset = 0.0000 0.2900 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model LyingBaseballBat
	{
		mesh = Weapons/2Handed/SIBaseballBat,
		texture = Weapons/2Handed/BaseballBat,

		attachment world
		{
			offset = 0.0000 0.2450 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model LyingBaseballBatSpiked
	{
		mesh = Weapons/2Handed/SIBaseballBatSpiked,
		texture = Weapons/2Handed/BaseballBatSpiked,

		attachment world
		{
			offset = 0.0000 0.2500 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model LyingFireAxe
	{
		mesh = Weapons/2Handed/SIFireAxe,
		texture = Weapons/2Handed/FireAxe,

		attachment world
		{
			offset = 0.0170 0.1730 -0.0070,
			rotate = 180.0000 -21.0000 180.0000,
		}
	}
	model LyingWoodAxe
	{
		mesh = Weapons/2Handed/SIWoodAxe,
		texture = Weapons/2Handed/WoodAxe,

		attachment world
		{
			offset = 0.0120 0.2500 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model LyingSledgeHammer
	{
		mesh = Weapons/2Handed/SISledgeHammer,
		texture = Weapons/2Handed/SledgeHammer,

		attachment world
		{
			offset = 0.0000 0.2970 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model LyingSledgeHammer02
	{
		mesh = Weapons/2Handed/SISledgeHammer02,
		texture = Weapons/2Handed/SledgeHammer02,

		attachment world
		{
			offset = -0.0290 0.2450 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	model LyingBookClosedGrey_Ground
    {
        mesh = WorldItems/SIBookClosed,
        texture = WorldItems/BookGrey,
        scale = 0.4,
    }

	model LyingBookClosedLightBlue_Ground
    {
        mesh = WorldItems/SIBookClosed,
        texture = WorldItems/BookLightBlue,
        scale = 0.4,
    }
	model LyingBookClosedLightGreen_Ground
    {
        mesh = WorldItems/SIBookClosed,
        texture = WorldItems/BookLightGreen,
        scale = 0.4,
    }

	model LyingBookClosedYellowBrown_Ground
    {
        mesh = WorldItems/SIBookClosed,
        texture = WorldItems/BookYellowBrown,
        scale = 0.4,
    }

	model LyingBookClosedPurple_Ground
    {
        mesh = WorldItems/SIBookClosed,
        texture = WorldItems/BookPurple,
        scale = 0.4,
    }

	model LyingBookClosedRedPink_Ground
    {
        mesh = WorldItems/SIBookClosed,
        texture = WorldItems/BookRedPink,
        scale = 0.4,
    }

	model LyingBookClosedDarkCyan_Ground
    {
        mesh = WorldItems/SIBookClosed,
        texture = WorldItems/BookDarkCyan,
        scale = 0.4,
    }

	model LyingBookClosedBrown_Ground
    {
        mesh = WorldItems/SIBookClosed,
        texture = WorldItems/BookBrown,
        scale = 0.4,
    }

	model LyingBookClosedBlue_Ground
    {
        mesh = WorldItems/SIBookClosed,
        texture = WorldItems/BookBlue,
        scale = 0.4,
    }

	model LyingBookClosedGreen_Ground
    {
        mesh = WorldItems/SIBookClosed,
        texture = WorldItems/BookGreen,
        scale = 0.4,
    }

	model LyingBookClosedYellow_Ground
    {
        mesh = WorldItems/SIBookClosed,
        texture = WorldItems/BookYellow,
        scale = 0.4,
    }
}